Global Gaming Market Overview
Learn more about the current state of the global gaming market
The global gaming market is one of the most lucrative and dynamic industries in the world, with billions of players and revenues. Gaming is not only a popular form of entertainment, but also a cultural phenomenon that transcends geographical and demographic boundaries. In this essay, we will examine the current state of the global gaming market and the growth from the past years, based on the latest statistics and trends.
According to a report by Fortune Business Insights, the global gaming market size was valued at USD 249.55 billion in 2022 and is anticipated to grow from USD 281.77 billion in 2023 to USD 665.77 billion by 2030, exhibiting a CAGR of 13.1% during the forecast period (2023-2030). The main drivers of this growth are the increasing number of gamers, the rising popularity of mobile gaming, the emergence of new technologies and platforms, and the expansion of gaming genres and audiences.
As of 2021, there were an estimated 2.8 billion video gamers in the world, and by 2023, it is predicted that there will be more than 3 billion gamers globally. The US has over 3,000 esports players, and 52% of gamers subscribe to at least one gaming service. Asia is home to almost 1.5 billion gamers, and is the largest and fastest-growing gaming market in the world, with China, Japan, and South Korea being the top three countries in terms of gaming revenue.
Mobile gaming is the biggest and most dominant segment of the global gaming market, generating an estimated 248 billion U.S. dollars of the total revenue in 2022. By 2021, the number of users in the mobile games segment is projected to hit 2.73 billion. Mobile gaming is driven by the widespread availability and affordability of smartphones and tablets, the convenience and accessibility of playing games anytime and anywhere, and the diversity and innovation of mobile games in terms of genres, themes, and features.
Another key trend in the global gaming market is the rise of cloud and subscription-based gaming, which offer gamers more choices, flexibility, and value. Cloud gaming allows gamers to stream games from remote servers without the need for expensive hardware or downloads, while subscription-based gaming provides gamers with access to a library of games for a monthly or annual fee. Some of the leading players in this field are Microsoft’s Xbox Game Pass, Sony’s PlayStation Now, Google’s Stadia, and Amazon’s Luna.
The global gaming market is also witnessing the emergence and adoption of new technologies and platforms, such as virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and blockchain. These technologies enhance the gaming experience by creating more immersive, realistic, and interactive environments, as well as offering new possibilities for game design, development, and distribution. For example, VR gaming is expected to grow from USD 5.12 billion in 2022 to USD 45.09 billion by 2027, at a CAGR of 54.7%.
The global gaming market is also expanding in terms of genres and audiences, as gaming becomes more mainstream and diverse. Gaming is no longer limited to traditional genres such as action, adventure, role-playing, and sports, but also includes new and emerging genres such as casual, social, educational, and simulation games. Gaming is also no longer a niche hobby for young males, but a universal activity that appeals to people of all ages, genders, and backgrounds. According to a study, 58% of the American population were gamers in 20202, and the average age of a gamer was 34 years old.
In conclusion, the global gaming market is a thriving and evolving industry that offers immense opportunities and challenges for game developers, publishers, platforms, and players. Gaming is not only a source of entertainment, but also a form of art, culture, and social interaction that connects and inspires millions of people around the world. The future of gaming is bright and exciting, as new technologies, trends, and markets emerge and shape the gaming landscape.
Last updated